Make your own free website on Tripod.com
2000 Pt. Dragon Clan Army No Name

Unit Name ## Mv TN W Stk Att Dam RAt RDm TL Mor Hon Glo Air Eart Fire Wtr Void Cost
Ise Zumi 15 4 6 2 1 +1 +1 0 0 8 5 1 - - - - - - 584
May not adopt special formations (column, archer's row, etc.), but they may become unformed; Pers: Dragon; Crab Tattoo (x1); Once per battle, as a Special Order, the unit may activate this tattoo; Unit gains TN 8 for 2 turns; Lion Tattoo (x1); Once per battle, as a Special Order, the unit may activate this tattoo; Unit gains +1 ATT and +1 DAM, plus it may move an additional 4" when engaging the enemy; Effects last for 2 turns
  Togashi Mitsu (Exper) 1 4 7 6 2 +2 +2 0 0 - - 1 6 4 6 4 4 4 [239]
Battle 3, Leadership 3, Fearless; Charge, Counter-charge, Tattooed; Special Order: Use Dragonfly Tattoo on unit; Elemental Attack (Dragon Tattoo): Once per battle, may breathe fire up to 6" or against an engaged enemy, doing 6 dice of Damage (no modifiers); Use instead of Close Combat attacks and cannot be used for reactionary fire; Army General; Dragonfly Tattoo; Once per battle, as a Special Order, the unit may activate this tattoo; For 2 turns, all Ranged Attacks targeting the unit suffer -1 ATT and -2 DAM
    Writ of Command Discard to gain +2 Leadership until end of turn [10]
Dragon's Talons 11 4 7* 2 1 +1 +1 0 0 8 7 1 - - - - - - 524
When initiating an engagement, may become enraged, gaining +2 ATT, +2 DAM, and -2 TN until end of turn; Unit becomes spent at end of engagement; No-dachi; Two-handed weapon; Heavy Armor; Pers: Dragon
  Mirumoto Yukihira 1 4 7 5 2 +4 +4 0 0 - - 3 5 2 5 5 5 3 [216]
Battle 3, Leadership 3, Defense 2; Iaijutsu 2, Counter-charge; Daisho Technique, Go Master; When equipped with a special item that is a weapon, gains an extra +1 ATT and +1 DAM (NOT included); Special Weapon; Heavy Armor
    Writ of Command Discard to gain +2 Leadership until end of turn [10]
    Yari of Air Wielder gains +1 ATT and +1 DAM; Yari attacks occur first and enemy casuaties are removed before enemy attacks are rolled; Unit receives +2 on all Resistance tests against spells and innate abilities; Unit gains +1 TN versus all types of Ranged Attacks; When engaged with a non-Air elemental creature, unit gains an extra +1 ATT [45]
Dragon Medium Elite 17 4 6* 1 1 +1 +2 0 0 6 6 2 - - - - - - 381
Naginata; Two-handed weapon; Light Armor; Pers: Dragon
  Mirumoto Bujun 1 4 7 4 2 +1 +2 0 0 - - 2 4 3 4 4 3 4 [126]
Battle 2, Leadership 2, Defense 3; Iaijutsu 2, Stalwart Defender, Daisho Technique; Strikes first during each combat phase of an engagement (remove casualties before retaliation is rolled); Strikes simultaneously with yari during first combat phase only; Naginata; Two-handed weapon; Light Armor
Dragon Flame 8 4 6 1 1 0 -1 +1 +1 7 7 1 - - - - - - 206
Yumi; Close range of 15"; Extended range of 30" (-2 ATT); Light Armor; Pers: Dragon
  Agasha Nogata 1 4 6 2 1 +1 -1 +1 1/0 - - 2 2 4 2 3 2 3 [86]
Magic 3, Battle 1, Leadership 2; Once per battle, if leading Agasha Fireblossom, may add 1 Damage die to a Trap! tactical card when played; If leading Agasha Rocket Teams, may modify deviation roll by 1; Wakizashi; Yumi; Close range of 15"; Extended range of 30" (-2 ATT); Ranged Bonus (x1)
    Wind Born Speed (Air) Cast during Special Orders; Target unit within 24" may move during Cavalry Movement phase as if it were cavalry; LOS is not required [15]
    Biting Steel (Fire) Cast during Special Orders; Target personality within 18" gains +2 Att and +2 Dam until end of turn [5]
Dragon Flame 8 4 6 1 1 0 -1 +1 +1 7 7 1 - - - - - - 120
Yumi; Close range of 15"; Extended range of 30" (-2 ATT); Light Armor
Togashi Yoshi 1 4 6 3 1 +2 0 0 0 - - 2 4 3 3 5 3 4 180
Magic 4, Battle 1, Iaijutsu 1; When one of your personalities within 18" of Yoshi is about to roll Damage dice in a duel, Yoshi may become spent to add 2 dice to the personality's roll; Wakizashi; Yojimbo Escort
  Counterspell (Non-Elemental) Use when enemy shugenja casts a spell or uses innate ability; Must be within 18" of caster or target; To counter, roll with TN equal to twice enemy shugenja's Glory, adding own Glory to roll; If successful, spell is negated [15]
  Fires of Purity (Fire) Cast during Special Orders; Target personality within 12" and with Honor of 3+ gains +1 Strikes and +3 Dam until end of turn [15]
  Fury of Osano-Wo (Fire) Cast during Ranged Attack; Target a unit within 30" using normal targeting restrictions; Unit is hit with number of Attack dice equal to caster's Fire value (+1 Att and +2 Dam) [10]
  Yojimbo 1 4 8 2 1 +1 +1 0 0 8 6 1 - - - - - - [24]
Skirmishers; Must stay within 4" of shugenja being protected; May accept challenges made to shugenja, rolling 2 dice when doing so; Removed from play if shugenja is removed; Various 2-Hand Wpns; Heavy Armor
Total Army Cost: 1995 Pts.
Notes:
Total Honor: 15

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Personalty N/A 847 1153 42%
Aligned N/A 1148 852 57%
Unaligned N/A 0 2000 0%
Allies N/A 0 2000 0%
Spell/Item Summary 8 125 N/A 6%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.